How to handle screen time — when you can't stop
Moves for when one more game turns into the whole night.
It's late, you said you'd stop two hours ago, and 'one more' keeps winning.
— Right now
- Set a hard stop with an alarm in another room — you have to get up to turn it off.
- Finish the current game, then physically leave the setup. Stand up, walk away.
- Put the controller away, not within reach.
— Don't
- Don't start 'one more' — that's the line that eats the night.
— Later
- Set a play window in advance, and an alarm. Decide before you sit down.
It's late, you said you'd stop two hours ago, and 'one more' keeps winning.
— Right now
- Set a hard stop with an alarm in another room — you have to get up to turn it off.
- Finish the current game, then physically leave the setup. Stand up, walk away.
- Put the controller away, not within reach.
— Don't
- Don't start 'one more' — that's the line that eats the night.
— Later
- Set a play window in advance, and an alarm. Decide before you sit down.
Screen time: the short version
- 1.Hard-stop alarm in another room.
- 2.Decide your window before you sit down.
- 3.Never 'one more' — that's the trap line.
- 4.Charge devices outside the bedroom.
- 5.The game's often the escape — name what from.
Doing it tough?Call Lifeline 13 11 14